Learning English is difficult for some elementary school students. Games can be used
to develop students’ interest in learning English. This research will used a game
namely mysterious card. The game combines snake and ladder games and flashcard.
The object of this research was the fifth-grade students of an Islamic Elementary
School in Mempawah. The method used was Research and Development (R&D). The
data was collected using a questionnaire and interview, then it was analyzed
quantitatively and qualitatively. The research result shows that the application of the
mysterious card game model to the fifth-grade students of Islamic Elementary School
is suitable in creating the English learning in a fun way in the class. Thus, the game
model was also able to be used in increasing student’s motivation in learning English.