Developing a Game Model “Mysterious Card” to increase Students’ Motivation in Learning English

Learning English is difficult for some elementary school students. Games can be used
to develop students’ interest in learning English. This research will used a game
namely mysterious card. The game combines snake and ladder games and flashcard.
The object of this research was the fifth-grade students of an Islamic Elementary
School in Mempawah. The method used was Research and Development (R&D). The
data was collected using a questionnaire and interview, then it was analyzed
quantitatively and qualitatively. The research result shows that the application of the
mysterious card game model to the fifth-grade students of Islamic Elementary School
is suitable in creating the English learning in a fun way in the class. Thus, the game
model was also able to be used in increasing student’s motivation in learning English.

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